image for ARTNKIDS

ARTNKIDS OVERVIEW

Roles

Research
UX/UI design

Key Skills

Ideation, Interviews, User Stories, User Flows, Sketching, Information Architecture, Wireframing, Prototyping, Branding

Summary

Disrupting the art space by combining art lessons and art activities for kids in one platform, something that hasn’t been done before.
ARTNKIDS is a web-based service that helps children (mainly 2-10yrs old) to have fun and interactive online art lessons/art kits at their homes. With this service, users easily find virtual art lessons based on specific information of age and interests.These interactive and funniest online art lessons and art kits will help the next generations to have creativity and broaden perspectives through the art activities from ARTNKIDS.

Problem

A client wants to have a service that can help users take online art lessons or order art activity kits at their homes for their kids, who are mainly 2-10 years old.

Audience

Parents, who have kids (mainly ages 2-10 yrs old), are interested in art lessons or art activity kits.

Potential Solution..

ARTNKIDS: web-based service provides diverse and interactive online art lessons and fun art activity kits.

1. Process
1-1. Survey
Goals
Survey data
Survey insights
1-2. Competitive analysis

I compared three online art supply or online art lessons services, KiwiCo, The Art Studio NY, and Young Art Lessons. I wanted to learn which features they have and how they offer the services to their users. I would like to have these features from the competitors’ strengths and opportunities from this competitive analysis. 

image, Competitive analysis for ARTNKIDS
1-3. User Personas

Based on the survey and competitive analysis, I made four user personas, Lilly, Matt, Liu, and Briett. These personas helped me to develop information architecture and service features for ARTNKIDS. However, before diving into user flow and sitemap, I wanted to understand the personas’ behavior, goals, and frustrations. 

Meet, Sarah!
image, User persona
" I want to have some time
for my kids and me. And I want my kids to make friends virtual art lessons"
Demographics

-Working from home mom who is 35 yrs old and lives with three kids.

Behaviors

-She is busy because of her work and kids.
-She plans all schedules for her kids.
-She tries to arrange playdates, but sometimes, it is hard to do.

Goals

-Wants kids to have fun with art activities
-Does not want to prepare for art activities (wants to have activity kits)
-Wants her kids to experience diverse art activities
-She also wants her kids to have some online friends

Meet, David!
image, User persona
“I want to have a great time with my kids.
I need some opportunities to make precious memories.”
Demographics

-Working dad who is 40 yrs old and lives with two kids.

Behaviors

-He does not have enough time to be with his kids together because of his job.
-He tries to play with his children at least twice a week.

Goals

-He needs special events for him and his kids
-He always wants his kids to be satisfied with activities he plans
-Wants to know which art activities his children will experience before using the service.

From the personas, I...

1. Provided “small group” online art lessons.Users can make more friends for their kids.
And they can have an exciting time with their kids.
2. Provided “Art activity kits”.So that users do not need to prepare for art activities or lessons.
3. Provided “Free trial” lessons .
Users know which art activities their children will experience before using the service.
2. Information Architecture
2-1. User Stories

After making personas, I created user stories to focus on their motivation and goals when using ARTNKIDS. These user stories helped me which content I needed to develop. And I made user flow based on the user story.

First User Story:
A working mom who has three kids

I want to <Goal/ Objective>

  • my kids to have online art lessons at HOME.

  • my kids to have creative art activity kits.

so that <Benefit/ Result/ Some reasons>

  • I can work while kids having lessons.

  • kids can develop their creativity.

  • kids get along with friends through virtual lessons.

Second User Story:
A working dad who has two young kids

I want to <Goal/ Objective>

  • have fun opportunities with my kids

  • experience free trial services before purchase.

so that <Benefit/ Result/ Some reasons>

  • I can make more valuable memories with my kids.

  • I can see whether my kids like the art lessons/kit or not.

2-2. Define the MVP features

Prioritization Matrix

After I understood potential users' goals and frustrations from the Competitive analysis, User personas, and User stories, I used the Red Route Matrix to identify essential tasks that provide significant value to the users based on the USER VALUE and TECHNICAL EFFORTS.

image, MVP features for ARTNKDIS
2-3. User Flows

Next, I drafted step-by-step user flows with the prioritized features from the matrix to make sure to include the screens needed on the prototyping stage.

image, User flows for Artnkids
2-4. Sitemap

This sitemap shows the contents and structure of the ARTNKIDS. There are virtual lessons and art kits for users. Moreover, they can use the shop menu for themselves or their friends and family. Users also can check their favorites and information on “my page” and chat in the “contact us” tab. Lastly, a new user can try a free trial service in the “free trial” tab.

image, Sitemap for ARTNKIDS
2-5. Wireframes-sketch

There are sketches for wireframes below. In addition, there are sketches for “home,” “virtual lessons,” “art kits,” “art kits details,” “virtual lessons details,” “add favorites to cart,” “instructors’ information,” and “instructors’ information details.”

Wireframe sketch, for ARTNKIDSWireframe sketch, for ARTNKIDSimage, wireframe sketch for ARTNKIDSimage, wireframe sketch for ARTNKIDSimage, wireframe sketch for ARTNKIDSWireframe sketch, for ARTNKIDSWireframe sketch, for ARTNKIDSimage, wireframe sketch for ARTNKIDS

There is a link for wireframes below. These are made based on wireframe sketches. I tried to develop the contents specifically to provide information about online art lessons/ art activity kits.

Web wireframes
Check this wireframe →
3. Brand Development
3-1. Brand Characteristics
3-2. Logo Design and Process

Before I made a logo, I needed to think about which name I should use. After I thought a lot, I chose “ARTNKIDS” for the online art lessons product. These sketches show the efforts I made below.

an image for sketch for logo design
an image for sketch for logo design

After I sketched these for my product, I developed my design with Illustrator. After I changed colors and design, I decided to use this logo. There are the processes of logo making by using the Illustrator below. I wanted to make the logo looks cute and friendly for kids.

image, logo design process for ARTNKIDS
3-4. Style tile

This service is for kids mainly from 2 - 10 years old, so I want to use colors that are familiar to children. I tried to use pinkish and light bluish colors for kids. After choosing those two colors, I decided on the orange color to make a point and dark bluish-green color to use when I want to give visual information. I tried to choose typography that is sans-serif. However, as this service is for kids, I want to use typography a little bit wider. So I chose a font named “Poppins,” which has a wider width.

After deciding which colors/typography I would use, I made this style tile for the branding for high-fidelity mockups. Again, I wanted to make this cute and straightforward. Here is the image of the style tile below.

image, style tile for product, ARTNKDIS
4. Usability test
4-1. Usability test goals

After developing the branding, I made high-fidelity mockups, and I conducted usability tests with six persons. I did this test to check...

4-2. Revised Design (based on the usability test)

Revised design for website (See the arrows in the pictures below)
After finishing the usability test with six participants, I changed and developed the prototypes I made. 

image, Revised design for the website of ARTNKIDS

Revised design for App (See the arrows and alphabets in the pictures below)

an image for that I revised from the first mockup. 1. I changed the color of the search bars. 2. I changed the size of each card. 3. I changed the name from "clsses" to "lessons" on each name of cards. 4. I changed the location of chat bubbles for each page.an image for that I revised from the first mockup. 1. I put a hamberger menu instead of tab menus. 2. I changed the price position on the right side.an image for that I revised from the first mockup. I made an overlay menu instead of a tab menu for an app service.
5. Prototype
5-1. High-fidelity Mockups

There are two links for ARTNKIDS. One is the website, and the other is the app. Users can use both when they want to know about the service or purchase art lessons or activity kits wherever they are.

Web prototype
Check this prototype →
App prototype
Check this prototype →
5-2. Key Images

These are the key images from the high-fidelity mockups for web service and app-service.

Web prototype
App prototype
Final thoughts
More Case Study..
banner, for busybusbanner for play at parks
image, description and mockup image of product named MY DAILY NOSHimage, description and mockup image of product named EVENTOCAL