Looking to find specific amenities at your local park? This is the app for you!
Play at parks helps users to find public parks with specific and accurate information. Users can set search options when they find parks, and they can see what they want to visit with the possibilities. In addition, there is specific information about each park, including accessibilities, facilities, and activities. For example, when a user searches for a park, they will check that the park has four restrooms, three tennis courts, a playground, a short paved biking trail, and a soccer field. Moreover, they can use maps to get to the public parks.
Research: Competitive analysis, User Survey, Empathy map, etc.
Information architecture
Wireframe
Usability test
4 weeks
A client wants to develop an app for finding public parks with specific information. In addition, the client would like to have an app that helps users provide detailed park information such as facilities or playgrounds.
Anyone who visits public parks regularly in the USA.
I targeted the audience by using "How Might We" methods.
1) Survey data:
User pain points from the survey
This persona's pains are that she doesn't like to have inaccurate information about parks, and she doesn't want to use an app with a complicated layout and design because it is hard to use. Instead, Susan wants to have accurate park information by searching with specific search options. Moreover, she wants to see photos and reviews from other people to see public parks before she visits.
1-3. Personas
The result of the survey showed that users have diverse needs and goals, which can be synthesized into four user types.
1-4. User Journey Map
Based on the persona, I developed this user journey map to understand users' flow to achieve a goal in a specific scenario.
2-1. Storyboard
This persona wants to find a good place where has playgrounds for his daughter. After he uses and finds parks near his house, he will choose one of the recommendations from the app. He would get a direction from the app and arrive at the park. If he is satisfied with the park, he is writing a review about his experience at the park.
2-2. User Flows
Once a user opens the app, he would need to allow his location. After that, he would log in or skip the allowance and login page. He can search for playgrounds and compare the parks he searched. He can choose one of the recommendations and get a direction to the park. He can go to the park, and after arriving, he ends the service. Moreover, he can use search history options, favorite menus, and recommended parks.
3-1. Wireframe sketches
I drew these sketches for landing pages, a search page, a favorite menu page, map pages, and a page for using a search filter. For the landing pages, users would need to log in, sign up or skip. After searching for parks, they would see the results for parks with photos. Users also can see maps to see where the parks are after they search for parks. When they search for parks, they also can use filter menus to find more exact parks.
3-2. Digital Wireframes.
3-3. Key wireframe images are below
4-1. Purpose of the usability test
4-2. What I changed after the usability test.
1. Made the “go back” button.
>> Even though users might go back by "swiping a page" when they want to see the previous page, I believe it would be better to have the button to give more convenient options for users.
2. Fixed the titles of each card when users scroll the card horizontally.
>> The titles were moving when users scrolled cards horizontally. It was too busy because everything is moving when scrolling cards.
3. I changed the size of each card.
4. Made an “X” button to close cards.
>>Four participants said it was inconvenient because there was no button to close the filter overlay. I also agree with their inconvenience, so I made the button to close the overlay.
5-1. Brand characteristics
5-2. Mood board
5-3. Typography
Open Sans and Abril Fat Face
I chose these two fonts because I believe both fonts look clean and straightforward to provide information about parks.
5-4. Colors
I decided to use the colors below. I chose light-green, yellow-green, dark-green, very dark-green, and this yellow color. I wanted to express trees with green hues and sunlight with yellow color.
COLOR PALETTE: e7f0b6, b1d132, 355111, 09230a, e8a716
5-5. A/B TEST: Two types of design
I made two types of landing pages. I used a photo of a kid playing on a swing in a playground for the first one. I chose the picture because it looks peaceful but attractive to people who want to find parks for their kids or themselves. And overall, the color of the photo is greenish so that people can think of trees or parks when they see the picture. For the second one, I drew an illustration of a playground. Again, I used dark and light green colors for the illustration because I wanted to express parks in nature for the app.
DESIGN A
VS
DESIGN B
I conducted this A/B test with 10 participants, and 8 of them answered the Design A was better than Design B, so I decided to choose the first design.